Go, Corner and Post routes simply explained.

The Go Route, is a vertical passing route,  some call it a streak, a fly, a fade, some playbooks name it the “9”. It is normally a straight down the field route and the goal is for the receiver to outrun the corner. Its depth can range from 20-25 yards or as deep as the QB can sling it.

4 Verticals out of the WR, with the RB Running a Swing/Outlet Route

This is a “rainbow” type pass. The QB launches it up and hopes it drops down into his WR’s hands. Unlike passes such as the hitch, comeback and outs, “on a rope” throws, this is where a WR can make his QB look like a hero.

Because these passes are high up in the air, are often coming from his inside shoulder, he has the time and space to make adjustments to the ball.
These aren’t really a timing route because while the QB is throwing to a mark before the WR gets there, this route has a lot of wiggle room.

Some call them a jump ball because if the pass isn’t pinpoint, it’s up to the WR to out catch his defender because he too can see and adjust to the pass.
There’s really not a lot of drawback to these simple passes. If it’s intercepted, the DB is so far down the field, with the entire offense between him and a score, they usually don’t get far. When it’s third and long and intercepted, it’s like a punt. Only a QB’s pride is hurt, but usually not the team’s field position.

If the WR catches it, these often end up in a score and the QB is seen as a conquering hero, but it’s really on the receiver. If the QB throws it crappy and he still catches it, QB gets the glory. If the receiver stutter steps, doesn’t run fast enough, etc and the ball misses, the QB looks bad. For that, plus usually the receiver isn’t getting tackled or only by one guy, and it can be a big yardage/TD play, I’d guess these are their favorite passes. High reward, low risk.

A Post route is a go until he turns anywhere from 12-18 yards downfield. He breaks at an angle that leads him to the goal posts/center of the end-zone. The drawback to this play, over the go and corner, is there’s often a safety deep, so there’s less open space and there’s an extra body to make a tackle after the catch.

A Corner route is the opposite of a post. Same route until he turns  toward the corner of the end-zone. These are tougher than a go and post for a QB.
First, the WR needs to sell this route as a go and get his DB to keep going when he makes his cut. This should buy him a few steps.

Second, because he’s heading the the corner of the end zone, the window is smaller for error.

Third, while he does have a little room for adjustment, knowing which shoulder the pass is coming from is more difficult. Good QB’s can pinpoint it and the WR will already know. Throwing it to the receiver’s shoulder closest to the sideline makes the WR blind catching it, but gives more space between the ball and the DB.

A flag route is another name for a corner route.

A “post-corner” is a double move route that has the receiver run a Post and then cut into a corner route.

This, “back shoulder fade” is considered one of the toughest passes to make if it’s done on purpose and not a fluke. This feat requires more timing from the duo, plus pinpoint accuracy from the QB because he’s throwing into a narrow window and as written above, the WR almost never sees it coming to adjust for it. It’s an, “ah” play, when it’s money.

Like a go, while an INT here isn’t worse than a punt, mentally, the fans want to roast him or the QB alive. There’s also little chance of a pick six, so a win-win play.

A skinny post, is often seen in the red zone. The WR acts like he’s running straight, but at the 5-7 mark, cuts in behind the linebacks for a  TD. If done in the RZ, the QB better be money because he’s tossing it up and over and a bunch of bodies. These get knocked down or intercepted. High risk, high reward.

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